Creating an OpenGL compatibility context with supported drivers allows making use of legacy/deprecated GL functionality that is otherwise not available with the core context. While Zink supports OpenGL 4.6 for a while now with the core GL contexts, it hasn't supported compatibility contexts. In addition to Tuesday seeing the Zink sub-allocator merged for sharply improving the performance of this OpenGL-on-Vulkan implementation within Mesa, the Zink Gallium3D code subsequently merged support for OpenGL compatibility contexts.
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